If a controller is used at the start of the fight, then Psycho Mantis will evade all of Snake's attacks and predict his movements. Campbell can tell the player that the keyboard is the way to hurt him. The player needs to switch to controlling Snake with the keyboard to harm Psycho Mantis.
Any attacks performed while controlling Snake with a controller will result in Psycho Mantis predicting them. The people who insist on playing Metal Gear Solid without a keyboard will have the easiest time of all.
If the player doesn't own a controller and attempts the Psycho Mantis fight, then he instantly cannot read their mind and Snake can damage him from the start of the battle.
The battle then becomes ridiculously easy. The people with a broken keyboard are out of luck. After the battle with Mantis, he states that he is unsure whether Snake's and Meryl's futures lie together, alluding to the game's two endings; one in which Meryl survives, and the other in which she dies. Additionally, the script for the original Japanese version had Mantis mention that his helping Snake on his deathbed felt "nostalgic," though this was changed to "it feels pretty nice" in the English version nevertheless, the original dialogue is maintained in the remake The Twin Snakes.
According to Kojima, Mantis's nostalgia was due to him sensing his own mother's emotions during childbirth, where she had used the last of her dying strength to help her son survive; similar to Mantis's own actions towards Snake upon his death. According to Kojima's "Grand Game Plan" for Metal Gear Solid 2 , there was originally supposed to be a mask based on Mantis's likeness called the Mantis Mask , that allowed Raiden to read the thoughts of other characters.
This item ultimately never made it into the final version. He also demonstrates the ability to invoke illusions in the same game, such as when he caused the paintings of Japanese men to laugh as a demonstration of his power, as well as causing one painting to appear to have his face burned off to reveal a grotesque skull via his fiery hallucinations. In addition, he uses a technique that appears to cause the room to "tilt"; this is a reference of one of the sanity effects in Eternal Darkness , a game made by The Twin Snakes ' developer Silicon Knights.
He had a Russian accent when unmasked, although this was removed in the remake. Following the battle, the player can shake Mantis's body to procure his dog tag. Because the GameCube has four controller ports instead of two, the player has to unconnect and reconnect the controller two more times before finally defeating him during the boss fight.
In the novelization of Metal Gear Solid , written by Raymond Benson , Mantis tells Snake before his death that, as an old man, he would place a gun in his mouth. In his brief appearance in Metal Gear Solid 4 , Mantis attempts to recreate his iconic moment from the original games, but the technical upgrades of the PlayStation 3 prevent him from doing so.
Its lack of a memory card make him unable to read save data or other games played, and his psychokinetic powers are unable to affect the original Sixaxis controller as it lacks a rumble feature. He has an alternate reaction if the game is played with a rumble-compatible DualShock 3 controller.
During his trip to Dubai in January , Kojima revealed that Mantis is his favorite villain in the series. He is featured as one of the seven "scenes" that the player has to recreate in order to complete the mission, although the only clue that is provided is the "HIDEO" blackout screen image featured in the game's manual as well as the box. In-game, Miller forgot to upload the image depicting Psycho Mantis, and suggested that the player look at "the back of the case," alluding to something Kenneth Baker said regarding finding Meryl Silverburgh's frequency.
To make him appear, the player has to turn off the power generator of the base. Besides his appearance, Miller also quotes him occasionally. The March edition of Game Informer had speculated that the child was Mantis. He reappears in a later scene, where he apparently summons a fiery apparition resembling a white blue whale. In The Twin Snakes , Mantis created illusions of fire prior to his battle with Solid Snake, further causing speculations that the two were the same character.
Though it was never explicitly stated in The Phantom Pain that Psycho Mantis and "Tretij Rebenok" are the same character, it is heavily implied in the official strategy guide and in scenes which show the child's bond with Eli.
Further clues that confirmed his identity included the name of a song in the game's soundtrack, with the title "Angering Mantis" used as one of the character's theme music. Kojima himself heavily implied this when revealing the Play Arts Kai figure of the character on Twitter; in which he specifically called him "Man-chan. As "Tretij Rebenok", his powers are seemingly amplified, while the extent and portrayal of his abilities had been expanded; in which they seem to be inspired from his depiction in The Twin Snakes.
The Russian text on his straitjacket translated as "Leningrad University of Parapsychology", implying that Mantis had been a student or patient at the school. In addition, despite Tretij Rebenok being strongly implied to be a young Psycho Mantis, the Mantis' Hymn theme does not play at all whenever he is present.
The script for The Phantom Pain indicated that Mantis inadvertently killed his parents including his mother due to passing over the hospital that Big Boss was in when regaining consciousness, implying that his backstory in Metal Gear Solid was retconned. Mantis serves as a boss on numerous occasions within the game, albeit indirectly. The player must escape from being attacked by Sahelanthropus and board the helicopter with Huey Emmerich. This will result in the player fending off the Metal Gear using the helicopter's mounted Vulcan cannon.
In the boss battle with the "Man on Fire", it is actually possible to defeat Mantis, thus instantly defeating Volgin in turn. As the boy hovers over Volgin, any time he manifests, the player can shoot him multiple times. While the boy make attempts to teleport away before the bullets hit him, shooting him enough will force him to retreat. Using either method, this leaves Volgin in a vulnerable state where Fulton extraction can be done by the player to remove Volgin from the area; though this will only result in Ocelot and Miller commenting on the extraction's failure off-screen.
Mantis's final boss encounter has him mutually control a fully-functioning Sahelanthropus with the young Liquid Snake. For this boss battle, Sahelanthropus employs the use of its full arsenal of archaea-based weaponry.
Unlike other bosses within the game, Sahelanthropus has a visible life gauge instead of one that is simulated by the IDroid's marking system. Once the player reaches a point where the majority of Sahelanthropus's life gauge is depleted, the Metal Gear will begin employing a new offensive maneuver alongside its other attacks.
Specifically, Sahelanthropus will begin firing its rail cannon and will also lunge at the player in a giant leap and attempt to stomp on them, in which Mantis will briefly appear in front of the Metal Gear.
This will initiate a Reflex Mode segment regardless of the player's optional settings having it turned "on" or "off" where the player is given time to shoot at Mantis himself, in which the resulting action of hitting him serves as one of the mission objectives.
Mantis can also been seen in-gameplay around the end of Mission 30, "Skull Face", seconds before Snake confronts Skull Face on the helipad. While approaching the helipad, the player can see the landed chopper and Mantis hovering around it. Mantis's presence is likely to stop players from breaking away from the story and destroying the chopper, as Mantis summons an indestructible aura of energy around both himself and the chopper, making it so the player can't damage them in any way.
Mantis also cannot be marked with the binoculars and does not display on the map. Psycho Mantis is also mentioned in Super Smash Bros. Roy Campbell can feed Snake data on Ness if he uses his Codec taunt. During the talk, Snake will recall his encounters with Psycho Mantis, to the point of even asking if Ness can also read minds.
Campbell assures him that Ness is "a good kid" and would not use telepathic powers to scan Snake's mind against his will, whether he had such powers or not. The manner in which Solid Snake defeats Psycho Mantis in the Metal Gear Solid novelization is portrayed differently to the game, with Snake tricking Mantis into levitating all the contents of the commander's room and making himself vulnerable to attack Mantis used his psychic abilities to prevent Snake from even touching his holstered gun.
Mantis is also successful in placing Snake under his mental control for a brief period of time, causing him to hallucinate the appearance of Master Miller. The illusion involved both Miller and Snake visiting a theme park from Snake's childhood, where he attempted to save Meryl from the funhouse, later encountering her reflection in the funhouse's mirrors, along with that of Otacon and Big Boss himself. Snake deduced that it was all an illusion projected by Mantis after he noticed that Ocelot retained both arms Gray Fox had amputated Ocelot's right arm earlier.
The fight against Screaming Mantis in Metal Gear Solid 4 is designed to play off the player's memory of fighting Psycho Mantis in the original Metal Gear Solid , right down to the music being a recreation of " Mantis' Hymn. Roy Campbell also suggests that Snake try either swapping controller ports or destroying the mask on the bust of Mantis's face, but Rosemary and Snake rebuke him, stating that neither of those strategies is applicable in the situation specifically, the aforementioned change in how controllers are implemented, and the fact that there is no bust in the room, respectively.
After the battle, when Mantis himself appears, he attempts to read the memory card once more, but fails due to the PS3's hard drive-based memory system. Enraged, he disappears after The Sorrow sends his ghost back to the grave. However, if the scene is played with a DualShock 3, Mantis will perform the trick successfully and gleefully declare that vibration is back before disappearing.
Mantis is also referenced in two trophies upon downloading the trophy patch for the game. Although Mantis himself didn't reappear in Metal Gear Online , his gas mask could be obtained as an accessory for the player.
Unlike most items stated to have formerly belonged to a main character, Psycho Mantis's Gas Mask had colored variations rather than it being a fixed color. He proceeded to face off against, and defeated Django from the Solar Boy Django series in the second round. He then faced off against Naked Snake in the third round, to which he lost. Mantis has also appeared in Versus Battle on the official Metal Gear Solid website, first when fighting against Vulcan Raven, and then when fighting against Sniper Wolf.
His weakness in the second aspect refers to his "return" in Metal Gear Solid 4. Psycho Mantis later appeared in an online advertisement for Ford alongside Solid Snake , via a reenactment of the infamous mind-reading scene from Metal Gear Solid for the PlayStation. Metal Gear Wiki Explore. Metal Gear Solid V. Brawl Super Smash Bros. Explore Wikis Community Central. Register Don't have an account? Psycho Mantis.
Log In to Edit. History Talk Do you like this video? Play Sound. From the moment we're thrown into this world, we're fated to bring each other nothing but pain and misery.
The Twin Snakes. Capable of psychokinesis and telepathy. Psycho Mantis concept art in Metal Gear Solid. Front view of Mantis's mask, from Metal Gear Online. Rear view of Mantis's mask, from Metal Gear Online. First glimpse of Mantis in The Phantom Pain trailer. Play Arts KAI prototype figure. The nameplate reveals his name. Rebenok briefly invested in Shabani, whose necklace appears around his neck. Different control stages in The Phantom Pain. Konami Digital Entertainment. In Partnership with Wal-Mart.
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